Worldcon (Part the Second)

So there I was, in the fanzine lounge.

As I said before, I’ve made my home in fanzine fandom, although I’ll admit, I’ve had some differences with it over the last few years. That’s a long story that’s not worth hashing out here, but it does mean that’s where I tend to gravitate when I go to cons. I wanted to make sure that my WOOF zine made it into the contribution piles. I can’t recall if I did this before or after I went off to the business meeting. I think I did it before, which means I’m slightly out of order. Memory is a weird thing.

This year, a good friend of mine from past Bay Area conventions — Craig Glassner, aka Ranger Craig — was running the joint. He had a couple moments before he had to run off somewhere, which gave me a chance to say hello and let him know I hadn’t forgotten about an obligation I owed him. His response to me was enough to take another weight I’ve been carrying for years off my shoulders. I’m still not going to forget, but just those words were enough to give me one less thing to chew on during these hard times. (He also let me know that my WOOF contribution had been stashed with the others, so it was safe.)

Now a convention is not a convention without a turn around the dealer’s room. (I’d have also made a turn around the art show, but there’s only so much you can do when you’ve got a day and lots of people you’d like to see. Besides, I’d have been tempted to buy art, which I wouldn’t be on site to pick up.)

The dealer’s room at any convention is a treat. The dealer’s room at Worldcon is even more so. There’s the booksellers because Worldcon is, second to being a fan convention, a literary convention. There’s the costumers, because costuming is also a big part of Worldcon. There are the artists and the writers working their way up, taking a risk by self-promoting their own stuff. There’s fannish organizations selling books and magazines. Lastly, there’s the other random stuff that might just appeal to science fiction fans. It’s a rather impressive place — and one I’d normally make several turns through before deciding to buy anything. Today, I had only a bit of money left over from the gas/food/parking budget, so it was mostly just looking at what was out there.

At the two prior full Worldcons I’ve attended, I’ve drug double-digit numbers of books with me to be signed, and braved the autograph lines. I flew to the 2008 Denver Worldcon, packing a second duffle bag full of books with me — I’d just barely made the cut-off of being able to take two pieces of luggage with me for free. On the trip back home, the bag weighed 38 pounds, a distinct relief as I’d feared that I’d be trying to move items between bags in the airport to make weight limits. I drove in 2011, which meant there was no such worries about weight limits. This time, between only having one day at Worldcon and so much to do, I did not bring a load of books.

However, I had noticed in my Twitter feed that Borderlands Books would be hosting a signing by Ann Leckie at noon. I had two of the three books in the Ancillary series, so I figured I could pick up the third — it’s always nice to buy a book from a bookseller when you’re crashing their autograph session — and have Leckie sign my copies. As I was checking out, I noticed the paperback copy of Provenance was out as well, so I picked that up as well. Ann Leckie is a wonderfully nice person — I wished her luck in the Hugos, but we both agreed that N. K. Jemisen was probably going to pick up the three-peat, and that was going to be special.

Another thing I found in the dealer’s room was dice. When it comes to dice, I happen to be a bit like a dragon accumulating shiny treasure. I am proud that I managed to keep myself from buying only one set of dice, as the temptation was there, because there were so many that I wanted! But I managed to narrow my choices to two: psychedelic dice and muted psychedelic dice. After a quick debate with myself, I picked the latter. Now I just need to find a role playing game to use them.

Those were the only things I bought from the dealer’s room, and it was actually much less than the money I had spare after paying for the things that I needed. I also picked up a copy of Amazing — I’d been a small supporter of their Kickstarter earlier this year, and it was great to see them passing out copies of their magazines after a successful funding.

After that, it was due to the convenience of modern technology that I was able to find another friend I was looking for. But we’ve gone long again, and that’ll have to be saved for the next post.

Series:
Worldcon (Part the First)
Worldcon (Part the Second)
Worldcon (Part the Third)
Worldcon (Part the Fourth)

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